
Jumping around, slowing time, and deflecting bullets is fun, but your options never expand (apart from one exception that I won’t spoil). This randomness occasionally prevents you from mastering familiar sections quickly to get to the tricky bits, which feels like a pointless hurdle that only eats up time. For example, executing your plans depends on repetition and precision, but guards don’t always go back to the same default positions after a screen reset. The thrill of those moments propels you through the levels, but frustrating design can make it difficult to reach those peaks of joy. When you finally clear a tough screen, Katana Zero makes you feel like a genius assassination architect, overcoming harrowing odds and emerging as the lone survivor. Can you quickly roll past and slash him without alerting another guard? Or knock him into some lasers? Or lure him to a more vulnerable position? You die often as you find the answers to these questions, but respawning is rapid, so the deaths don’t feel punitive. Except now you’re facing an enemy with a shotgun, and you can’t deflect that blast with your sword. On your next attempt, you use your limited time-slowing power as you kick the door open, allowing you to slash the bullet and deflect it back at the guard. You open a door, but a guard immediately shoots you, so time rewinds and the screen resets. Our 8/10 Katana Zero review reads, "Katana Zero is bloody and brutal, but it's also a heartfelt tale that you shouldn't overlook lightly.Making plans and refining them through trial and error is the most entertaining part of Katana Zero. Like Hotline Miami, Katana Zero puts you in incredibly dangerous scenarios where one mistake will get you killed, challenging you to intelligently dispatch enemies with dexterous attacks. Katana Zero is out on PC, Xbox One, and Nintendo Switch and is as fast as it is clever. Both look like slick additions to the fast-paced hack and slash action of the original adventure.

There's also a tease of what will be included, with some first looks at new weapons that will allow the assassin to carve through enemies with a plasma blaster or return shot to them with a robotic gravity arm. "The DLC won’t be expanding anymore either-the plan is set and now we’re focused on finishing it."ĭespite the increase in scope, the DLC will remain free for all Katana Zero players as initially promised. "The game is progressing at a healthy pace, and the whole dev team is working full steam on production," the post reads.


Now Playing: Katana Zero First 90 Minutes Gameplay Live
